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full time 3D Technical Artist

at Big Park in Vancouver

3D Technical Artist

Job Description

Working closely with modelers, texture artists, animators and programmers, our ideal candidate can establish artist workflow best practices for creating AAA console and PC titles. Responsibilities would include establishing performance and memory guidelines, developing artist tools, pipeline development and documentation.

Applicants should have a strong technical background and have experience bridging technical and art issues. The ability to work with programmers to develop tools that allow artists to do their most creative create work is central to this role.

Candidate Requirements

Experience shipping at least one console or PC video game
3+ years current game industry experience
Next generation platform experience
Strong technical background in the development of 3D assets
Able to communicate effectively with both artists and programmers
Experience with technical documentation
Strong experience with Maya or other 3D software packages
Experience with scripting languages
Legally permitted to work in Canada
BSc degree or equivalent experience/education

Candidate Profile

Self-starter who works well with a team.
Must be able to complete tasks in a timely manner.
Prior management or lead experience is a plus.
Dynamic problem solver.
Passion for playing as well as coding video games.
Good sense of humour

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Published at 26-06-2008
Viewed: 101 times
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