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full time World Simulation Designer

at Radical in Vancouver

JOB DESCRIPTIONS AND DUTIES

Are you a designer that can has a unique sensibility to tune and envision complex behaviors in game worlds? The World Simulation Designer will possess the ability to drive the creation of a living, breathing, open-world and will be responsible for utilizing in-house tools to create specific atmosphere and interaction throughout. You will support world design through the strategic planning of what assets will be contained within the world as well as deciding the placement of these assets. You will be the master of the World Simulation domain, but will work closely with multiple disciplines to achieve your artistically and technically challenging goals.

REPORTING STRUCTURE
The World Simulation Artist reports to the Lead Designer (LD).

ROLES & RESPONSIBILITIES

* Work closely with the designers and artists to define what types of art assets will be used to shape the interactive environment * Utilize pre-generated assets to and determine their placement and behaviors to create an interesting and interactive environment * Understand platform constraints and work within in-game memory budget * Ability to envision the interactive world and communicate your ideas across disciplines to see your ideas through to completion

SKILLS & EXPERIENCE / QUALIFICATIONS

* 3 years minimum industry experience as a designer * Art capabilities (3D or 2D) are an asset * Strong understanding of 3D software Maya (preferred) or 3DSMax * 1 year hands-on experience with scripting (e.g. LUA, Python, Unreal Script, etc.) * Shipped 2 or more titles (next-gen shipped title is an asset) * Strong communicator and experience working with artists, programmers, and other designers * Ability to write documentation * Experience with cell and scrum-based production methodologies an asset * Post-secondary education an asset * Experience in a lead or management role an asset * Must have a passion for 3rd person open-world/action gaming

Critical Soft-Skill Requirements

* Teamwork, Organization, Communication * Self Motivated – Does not require continual direction * Can give input on improving tools and processes

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Published at 14-02-2008
Viewed: 102 times
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